Authors: Annette Mossel, Andreas Peer, Johannes Goellner, Hannes Kaufmann
Over the past decade, training in virtual reality for military and disaster preparedness has been increasingly recognized as an important adjunct to traditional modalities of real-life drills. However, there are only a few existing solutions that provide immersive virtual reality training that implies improved learning through an increased amount of presence. In this paper, we present a thorough analysis of the state of the art of virtual reality training systems and outline the requirements of two peer stakeholders for disaster relief with an explicit focus on CBRN disaster preparedness. We compare both analyses to specify if - and to which extent - existing virtual reality training solutions meet the stakeholder requirements. Based on the comparison, we present an outlook on existing and upcoming virtual reality components that have the potential to fulfil the stakeholders? requirements of a flexible multi-user immersive virtual reality training system.