Authors: Stefano Mininel, Federica Vatta, Sara Gaion,Walter Ukovich
The mobile games sector is an important growth area for the games industry and research indicates the potential of mobile games to encourage learning in young adults. The 3-year EC-supported project mGBL (mobile Game-Based Learning) has the objective to prototype a platform for the development and deployment of mobile learning and guidance games, able to support the learning process and the support of decision making in critical situations not only in a cognitive but also in an emotional way. This paper describes key issues emerged in development phase of the Mogabal game engine within mGBL framework in both technical and pedagogical aspects, showing technologies, strategies and methodology adopted. We present the game prototype developed for mGBL 2nd User Trials with ?triage? and ?first aid? contents as a case study showing potentialities and development possibilities in the field of crisis management training.