Authors: Yuri Merkuryev, Jonas Hatem, Galina Merkuryeva, Jana Bikovska
The objective of this paper is to present a new educational tool developed in the form of a business game for helping to understand concepts developed in the ECLIPS project, supported by the European Commission. The game provides an insight into different aspects of supply chain management, i.e. general supply chain mechanisms, as well as non-cyclic and cyclic inventory replenishment policies. This allows for people that have no deep notion in this area to better understand the project concepts and evaluate their efficiency in practice. Demonstrating concepts in a playful way is considered as more powerful and effective than purely explaining the underlying theory. The paper describes the rules of the game, playing process and provides results of the game test sessions.