WAMS 2012 Proceeding

LVC simulation and augmented reality techniques within a virtual operation center framework

Authors:   Marco Biagini, Bruce Joy

Abstract

Social networks, crowd sourcing, powerful mobile devices and the latest M&S technologies associated with Virtual Worlds and Augmented Reality are key areas of innovation in designing a next generation of Simulation and Command and Control (C2) framework for the military M&S Domains. This framework looks at the latest role of LVC simulation that is evolving and increasing its fidelity level. Furthermore it implements new consumer technology trends and ways to maximize the efficiency of Simulation in military training and C2 Stimulation. The first issue to be solved thinking about a next generation framework to develop an effective and efficient stimulation between LVC Simulators and C2 Systems is interoperability. Secondly, there is the opportunity to benefit from the lessons of social media so as to advance both the organizational model (particularly around team processes) and gain quicker access to the knowledge and intelligence gathering capabilities of experts and the wider civilian population ("crowdsourcing"). The authors' research outlines a new model regarding for the information flow between a Joint or Land Command Post and warfighters. This research takes into consideration the proposed model of a next generation C2 organization.

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