Chairs: (a) Paolo Proietti; (b) Elaine Raybourn
Affiliation: (a) MIMOS (Italy); (b) Sandia National Laboratories, New Mexico (USA).
Contacts: (a) roma@mimos.it; (b) emraybo@sandia.gov
The commercial games sector is developing many of the key technologies and applications that have the potential for cost-effective adaptation for defence exploitation and use in modelling and simulation (M&S) applications, such as defence planning, training, operations and capabilities development. The exploitation of commercial gaming technologies and the appropriate use of open standards can provide efficiencies and increased benefits for defence applications.
Due to a growing need for flexibility and responsiveness in uncertain operational situations there is a strong demand for training on basic tactical procedures and situational management (often multi-national) rather than specific weapon systems training. Asymmetric warfare has dramatically changed the way we combat and face the enemy, often interfacing with civilians and adapting behaviours to accommodate different cultures.
The purpose of this track is to explore commercial and games technologies, understand best practices, and to identify barriers to further exploitation and ways these barriers might be overcome.
For further information please contact Paolo Proietti and Elaine Raybourn.